Game Asset | 24FPS Competition (2022)
This artwork was created as part of my submission for the 24FPS International Animation Awards in 2022. The concept blends multiple futuristic weapon references into a unique, high-detail design tailored for AAA game environments.
I followed a game production-style workflow using the MADT pipeline - Modeling, Automation, Decimation, and Triangulation - to ensure both visual quality and real-time optimization. The asset adheres to typical AAA poly budget standards (10K–50K), with the final model totaling 30K triangles.
Software Used:
Blender – Modeling & Rendering
UV Packmaster Pro 3 – UV Unwrapping
Substance Painter – PBR Texturing
Marmoset Toolbag 4 – Baking
Adobe Photoshop – Presentation & Final Touches
This project demonstrates my foundation in hard surface modeling, efficient asset optimization, and a production-ready approach for game environments.
It was also showcased at the Kriti Art Exhibition in January 2023 at Maya Academy of Advanced Cinematics (MAAC), where it was selected as the Panel's Favourite Game Asset and awarded 2nd Position among all featured entries.
Realtime Weapon Inspection
Realtime Matcap View Inspection